Parabellum Games

A High Performance, Low Level String Library

Posted in Articles by yaustar on August 16, 2007

Via Gamasutra

“This article presents a high performance approach to string handling and a low level C library. Tools, game engines, and games can benefit from safe, fast string handling. Many string libraries are based on C’s standard functions. While the standard C string functions are sometimes adequate, they are often unsafe, slow, or not suited to multi-threaded programming. Often, they thwart safe, clean, efficient problem solving.”

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Where to start C++ Programming

Posted in Articles by yaustar on July 14, 2007

Abstract

A very quick start guide to provide direction in beginning C++ programming including various useful links by other authors.

The Beginning

In general, if you are new to programming altogether, then a higher level language should be used as your first language. A common favourite is Python which is still commonly used today in games, applications and web development.

If you still want to use C++ as your first language for whatever reason, then completely forget about programming for anything beyond the PC for the present. It will only add an extra layer of complexity that will stop you from learning the language and the main concepts of programming.

Continue read here.

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C++ Optimization Strategies and Techniques

Posted in Articles by yaustar on April 9, 2007

Nifty little article that I found laying in my bookmarks:

C++ Optimization Strategies and Techniques

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