Games Design Courses – Are they worth it?
Disclaimer: Everything here is of my own opinion and do not necessarily represent any other party’s views.
Note: When I refer to game developers, this means I am referring to everyone involved in the development of the game such as programmers, artists, producers, designers, etc.
There has been increasingly more enquires about becoming a games developer in forums related to games careers such as the ones on IGDA and GameCareerGuide. As much as I am happy that more and more people are interested in entering the games industry, the majority of these are asking on how they become a games designer and which games design course should they choose because they naturally see it as the best way to get into the industry. After all, if you want to be a plumber, you do a plumbing course. So if you want to be games designer, you do a games design course, right?
If only it was that simple.
New article added – How to be a Games Tester
Read it here. Comments and feedback welcome.
Design Patterns
I came by a link to SourceMaking on GameDev the other day detailing Design Patterns, AntiPatterns and articles on refractoring which is incredibly useful.
Woohay! I have had one of my blog entries published
I was approached before Christmas that GameCareer.com would like to publish one of blog entries on how I wrote on how I got in the games industry and it went online just the other day. So enjoy!
How to make bad code look bad
Interesting article as it uses prefixes on variable names to highlight the type (Hungarian Notation) of variables when you are looking at a section of code to aid debugging.