Parabellum Games

How I broke into the Games Industry

Abstract

A small recap of events starting from I decided I wanted to be a games developer to present day including all the mistakes and turning points along the way.

Young and lazy

During A-levels, I started to get really lazy at school and more or less went through a rebel phrase where I honestly didn’t care about anything let alone my future and just wanted to have fun with my friends. So, when it came filling in the UCAS form (UK University forms), I really didn’t know what to put in and I didn’t talk to my parents about it. The deadline loomed so I literally made a snap decision that I wanted to do something with computers since they interested me somewhat.

After a short scan through the UCAS courses book with the keyword ‘computer’ in my head, I found a couple of Games Computing courses listed which immediately peaked my interest being a large computer games fan at the time. Both courses were immediately put on my form without any research in what the course would entail and the Universities. This was a huge mistake on my part and something I wish I could rectify in hindsight.

Now that the damage was done, it came to the time where I needed to tell my parents of my career choice which was made by a snap decision. As you probably guessed, they weren’t exactly thrilled with the fact that their son made this choice without their consent or discussion, even worse is the fact that I come from a typical Chinese family where the traditional view is that the children would take on more traditional careers such as being a doctor, accountant or a lawyer. It took some convincing on my part to show that being a games developers wasn’t a dead-end job and there were real opportunities available by showing job ads from the back of Edge magazines.

I eventually did get round to looking at my first choice University before I started there to look at what the course was about and a look around the general area. Due to my nativity and lack of expectations of what I should expect from the course, I was impressed by anything shiny they showed us on the open day.

BSc and Jack

I started this course with very little knowledge about computers and even less about programming and the games industry. All I knew that this course was going to be about games as did a good number of first years, what could be cooler than that? This dream was quickly shattered as we realised that we actually had to do work.

Many failed or changed courses by the end of the first year either because they couldn’t understand the course material or failed outright. While everything was really new to me, I started to pull my finger out of my ass as I was determined to show my parents that I could do this. if anything.

I passed my first year fairly comfortably and during the free time that I had, I was learning how to model using 3D Studio Max. In fact, up till sometime in the 3rd year I wanted to be a 3D animator. This changed to a programmer when I was working on my final year project with my friend using the GBA as the target platform and got my teeth into a more meaty and involved programming project.

During the progression of the course, they taught us material from different disciplines such as level editing, modelling, animation, programming, software engineering and sound, it provided a reasonable grounding in all aspects of a game. However, they did not teach any one subject in-depth enough to industry standard. Combined with the fact that I didn’t do anything extra such as a mod or a small game outside the academic course (which was a huge mistake), I became a ‘Jack of all trades’.

Of course I didn’t realise any of this till later, the fact that I ended up with 1st honours didn’t help and meant that I thought I was hot stuff and getting a job wouldn’t be so hard because of that.

Naive and arrogant

After passing my course, I started hunting for jobs as any self respecting graduate would. One slight problem though, I absolutely had no idea what the hell I should be doing to apply. I pulled my portfolio together which were some of my best assignments from the BSc and started posting my CV on various job sites, both generic and specialised for QA or programming related jobs. Looking back, my portfolio was really poor quality and really did show the fact that I was Jack of all trades and master of none. It is no wonder that no-one would give me an interview based on it.

What I didn’t realise at the time is the distinction between the companies and agencies when I applied for jobs and most of the time ended up talking to agencies more then companies. What made it worse is the fact that I was extremely passive about the whole job hunt, I really thought that the jobs would come to me rather then the other way round which I should have been doing. No surprise that I only got 5 or 6 interviews during that 6 month period of job hunting.

Reality check

However, I did manage to get a couple of interviews at games companies, one for QA and another for tools programming. It was here that reality kicked in when I realised how little I actually knew about games development.

The programming test that I took for the tools programmer role was the worst shock for me. Trying to answer the questions on the test was a real struggle for me as reflected in my very poor mark and as I got questioned over the test, it started to sink in how poor a programmer I actually was despite my University grade that I received.

As you could imagine, this was a huge blow to my confidence, it really did make me wonder what were the last 3 years for? What did I learn? Did I screw something up?

Passion and drive

I started to slum it for a while, helping out with my parents takeaway as I have done for the past decade trying to figure out what I could do. It was at this point that my cousin helped out by offering me a temp office assistant role in his accountancy department as a favour to my parents. His aim was to get me out in the real working world rather then stay in my parents’ and make something of myself. This is something that to this day that I am really grateful for and was effectively a turning point for me.

The job was fairly mundane to begin with (photocopying and the such) as you would expect but I progressively started to taking on more responsibilities in the office to the point where I was doing the same tasks as a junior accountant if he/she was in my place. During this time with my cousin being in the same office and the kind of person he is meant I always got an occasional talk on why I wasn’t doing anything and I should be looking to build up skills to do something that I wanted to do, not someone else and not waste time ‘fucking about’.

Then came the choice, I started to become adept enough at my job in the office that there was possibility of getting more training and taking the exams needed to become a certified accountant. This was where I made my first real conscious decision to really try and make it as a developer rather then take this opportunity to train on the job and become an accountant.

Despite the fact that I could train on the job and get paid, I opted to enrol in a MSc Games Programming degree using the money I saved from this job. This time, I didn’t make the same mistake and did my research on the University first and talked with the course head about the material before I enrolled. The University had a very good reputation and the material looked solid enough from my standpoint.

MSc, new start and struggles

One year after my BSc course entered, I was now doing an MSc. Right from the start, it was apparent that my knowledge was definitely in the lower tier of the year as I lacked some the finer details of knowledge due to my previous education. Despite that, I was determined to make this work and come out with the skills needed to enter the industry.

Unfortunately, it wasn’t long in the first semester that I had hit my first hurdle. I really started to feel the sheer weight of work needed to complete the course and falter. At that point, I was literally only a couple of words away from quitting because I really didn’t think handle it. I called up my parents and asked how would they feel if I actually did quit. Fortunately, they were really supportive and said that they would understand whatever decision I make.

What they said next was the main reason why I didn’t quit there and then, “What is the worst that can happen if you don’t quit now and finish the semester?” Then it hit me, if I drop out now, I have immediately failed, if I could hold out till the end of the semester, I could at least said that I tried whatever the outcome.

Eventually I persevered with a lot of help from friends on the course, the tutors and some old fashioned willpower. This was the time where I really thought I had grown and started to recognise some of my strengths and weaknesses as a person and in my skills.

Breaking in

Around the start of my dissertation, I really started to get my ass in gear about job hunting. This time, I wasn’t going to make the same mistakes and I really was out to get one this time. My CV was tweaked to various degrees and my portfolio was now in a presentable format and high quality thanks to the MSc.

With help from other course mates, finding the companies to apply directly to was much easier and I was receiving interviews in a much higher frequency as before as I was more pro-active in chasing applications. However, thanks to my lack of core fundamentals of a traditional Computer Science degree, this really hampered my performance during technical interviews. I did my best to learn from my rejections of the skills I was lacking and work my way towards fixing the holes in my knowledge.

Eventually, I got a call from one of the companies that I was rejected from for a different position, level scripting/integration contract role and they needed someone on short notice. Here I was left with a dilemma, would I accept the interview knowing full well that this isn’t the position nor salary I was aiming for purely to get my foot in the industry and some experience or do I wait it out for a better role.

I took it as I was getting desperate at this point, had the interview the next day and came out of it with a good feeling. The salary was reasonable as it was enough to live off and the location and benefits made it even more attractive. By the end of the day, I had the offer which I promptly accepted and I started work the following week. I was now officially in the games industry.

Moving up

I joined at the same time as a group of graduates for the same role so it was kind of cool being with the same group of people in similar positions of experience and education. Even though it was a contract role, we knew there was a possibility of a full time position at the end of it so quite frankly, I made sure that I worked my ass off to make the most of it.

Every opportunity where I could learn something new, I took advantage of and understood everything I was doing. In my monthly meetings with my lead, I made it known that I wanted to move into a permanent programming position and in return, he kept me aware of opportunities that would arise that allowed me to prove my worth. The fact that I really enjoyed working with the team meant that this was so much easier to do so as I really wanted to help them complete the game the way they wanted it to be.

Looking back, I believe it was around the run up to final that I really started to make my mark in the team as I was going at full steam killing bugs and implementing last minute gameplay features at a ridiculous speed. The fact that my lead was going even faster felt that I was being led by example rather then being passed a ton of work.

Eventually, it all paid off, at the end of the project I was given a permanent role at the company as a programmer.

Not finished yet

One thing that struck me when I was given my role was that everything I aimed for in that last couple of years was just for this one singular point. I hadn’t put any thought on what I wanted to do beyond this and left me wondering on what I should aim for now. 7 years after I started my BSc, I am now a games programmer, what will I be in another 7 years time?

I have had some ideas ranging from moving up in the company, starting my own and teaching, all of which are appealing but I know I am not quite ready yet. After a couple more games under my belt and it may be a different story.

What would I have done differently

I made some really grave mistakes in my journey, being naive and passive about my career direction was the biggest one. Knowing what I know now, I would have definitely chosen to do a traditional Computer Science degree with placement and some hobby projects in the pipeline. Doing so may have shaved 1 or 2 years off my target goal.

Do I regret any of it? Definitely not, regardless of the journey I still learned a lot even if it meant doing it wrong first in order to do it right. I am glad to get where I am now and always take a special interest whenever I hear someone else doing the same so I can advise them not doing the same mistakes as I did.

63 Responses

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  1. Zweistein said, on June 14, 2008 at 4:18 pm

    nice story!

  2. Leroy said, on June 15, 2008 at 2:19 pm

    wow, just.. wow, that sounds almost exactly like me, only im about half through. amazing, im so bookmarking this!

  3. WalkingTheSamePath (Sort Of) said, on June 16, 2008 at 11:12 am

    This is very motivating, it makes me wanna try harder. Thanks.

  4. Fabio said, on September 6, 2008 at 11:53 am

    Thank you! I was thoughtful about changing (or really defining) my career breaking into Games Industry. Your story helped me a lot!

  5. Arvind said, on September 28, 2008 at 4:18 am

    This is indeed a very motivating story. Thanks for inspiring me to work harder!

  6. Sean said, on October 16, 2008 at 12:56 pm

    So this is how yauster managed it eh, well done, convincing story :)

  7. Kayleigh said, on October 22, 2008 at 8:55 am

    I agree very inspiring. Been a bit down about the possibility of not getting into the industry and having to settle for the job that I have now, so this article did help. Although, I can’t afford an MSc I do know how important a good portfolio and well-targetted CV will be. Wish me luck!

  8. yaustar said, on October 22, 2008 at 9:11 am

    Games Design is always a tough one to break into from College. A couple of friends who at EA as Level Scripters at the same time as me, have moved into design roles either at EA or other companies. Knowing how to program and/or model to some degree will increase your chances then just being able design games.

  9. Lu Sien said, on November 13, 2008 at 8:14 pm

    Very inspiring! I am at my senior year right now and my portfolio doesn’t seem to be a very solid one. If I can’t manage to land a job in the industry after I graduate, I probably should consider going after an MSc in game programming.

  10. Gaurav said, on November 24, 2008 at 4:59 am

    I am kinda stuck in the same position as ur’s (thou non technical backround) and reading ur story has made me believe there’s always time to mend one’s ways to find the right direction in life.

    Thanks

  11. Muhammad said, on December 3, 2008 at 2:50 pm

    Brilliant,I have done my Ph.D. playing with triangle models but didn’t do any game programming so far. I want to get into game programming but no idea how to proceed. However, your story encourages me “where there is a will, there is a way”

  12. yaustar said, on December 3, 2008 at 8:14 pm

    @Muhammad: Honestly, just pick an API and make a small game such as Tetris. Game Programming is still programming so you shouldn’t have any trouble.

  13. C.G. said, on December 9, 2008 at 3:19 pm

    In this critical time I am struggling against right now, reading your story bring me a little bit of hope back to me. Thank you for sharing this.

  14. ezqueststudios said, on April 25, 2009 at 2:45 am

    This story is great, and it sounds like you put a lot of work into getting into the industry. Has your “jack-of-all-trades” knowledge ever come back to benefit you? It seems like it would facilitate working with the designers and artists.

    It’s funny that your career choice was a snap decision, because you did manage to pull it off in the long run. If you were to re-choose your career, would you still make the same decision?

    I ask because I’ve heard a lot about how vicious some companies’ development cycle can be. Long work weeks for weeks on end; I’ve been there doing that for my own passions and it definitely wears you down fast.

    Thanks for sharing.

    • yaustar said, on April 25, 2009 at 3:39 am

      My jack of all trades has helped a little as I am at least familiar with some of the toolset families such as level editors and the like. Heck, I been using Flash and Actionscript for the past few months which has been different from my normal work.

      Would I still make the same decision? I honestly have no idea, I could have very been a banker (not sure if that would have been a good thing given the times ;) ) or be in a different discipline such as a 3D modeller. Would I change it if I knew about what I got myself in for? Back then (2001), it would be a tough call and would have definitely worried me somewhat. But honestly, I love the people and culture I work with/in and find it difficult to see myself in another career at present.

      The long weeks are definitely taking their toll on me, I really am aiming to get myself into a role or position where I can have much more influence on the factors that create crunch. I don’t like it and I want it to help get it changed where I work.

  15. Will said, on May 17, 2009 at 11:37 am

    I am in a similar situation in that I will be finishing my game programming degree soon, and have noticed that I am also a Jack of all Trades.

    Had you known that it would take the same amount of time, would you have gone for your master’s or do you think it would’ve been better to get a BS in CS. I have been looking around at different MS degrees, but the game related ones seem to focus on giving you a portfolio and not necessarily the skills that I missed out on during undergrad.

    I definitely understand that a MS degree has a bit of a nice sound to it, but if the sole deciding factor was the skills that you learned, which path would you take? B.S in CS or M.S in games

    • yaustar said, on May 17, 2009 at 1:08 pm

      That’s an interesting question, if taking a new BSc degree and a MSc games degree will take the same amount of time, what would I take. It is hard to say without knowing what you already have done in your current degree. I would look at three possibilities, BSc in CS, MSc in a CS related field or MSc in Games. Look at all the skills they would teach you from the module list and pick the one that would provide you the skills needed.

      I am still biased towards doing an MSc but as you said, it does depend on what they teach. Out of interest, why can’t you do a 1 year MSc?

      • Will said, on May 17, 2009 at 1:35 pm

        I agree with you about the 3 possibilities and this is where I’m trying to decide. From what I’ve researched so far, this seems to be what each option offers:

        A BSc in CS would offer instruction on the low level topics that I missed in my first degree. Things like memory management, compiler theory, operating systems, assembly and hardcore math. These, I would say, are the skills I’m lacking the most but in general this would take another 2-4 years to complete depending on how many credits I would transfer from my game programming degree.

        A MSc in CS is also another great option, but a lot of the time it assumes that the applicant already has knowledge on the subjects I mentioned. There are some programs that don’t require it, but in general, these are the ones in which I would learn a topic in detail such as Artificial Intelligence, but would still continue to lack some of the skills that I mentioned.

        The MSc in Games is pretty much the same deal as the one in CS. The only difference is that instead of focusing on the general use of AI, for example, I would learn how it works in a game. These have the added bonus that they are also very heavily focused on building a portfolio geared for games which do help in getting a job in the industry, but they also cost a lot more.

        My overall goal is to, like you, become a gameplay programmer. So any critiques on that will be helpful as well, but please be mindful that it is still under construction.

      • yaustar said, on May 17, 2009 at 3:30 pm

        I am also a member on the IGDA and The Chaos Industry forums and I agree with the others, there doesn’t seem to be much more to learn to warrant another 2-4 years for another degree. Come October, you will have a few games published and several years of professional experience.

        The portfolio needs to demonstrate more C++ experience. Read the following articles on Portfolios: http://www.spreetree.net/blog/?cat=9

      • Will said, on May 17, 2009 at 3:42 pm

        Thanks so much for your help Steven. I will continue to work on my portfolio with all the advice in mind.

        All my queries were based on the fact that I am trying to sketch out a plan B, in case I don’t get a job by the time I have to start paying off my loans.

  16. parr66 said, on May 25, 2009 at 1:48 pm

    Thanks steve. You’ve helped me more than once so thanks again.

  17. mark said, on June 17, 2009 at 7:46 am

    Your story really struck me, man. I got into computers solely because I wanted to make games. It’s been 5 years since I got my degree in Computer Science and I couldn’t be farther from my dream and goal. A huge part of it is my fault, and I can’t seem to get past that fact, but your story gives me hope, that it’s not too late. So thank you, Steve. I’m going to give it another shot, and I hope you don’t get annoyed or anything if I try to ask you for advice at some point.

    I don’t know your particular faith, but I hope you don’t take offense when I ask my God to bless you. Thanks again, Yaustar.

    • yaustar said, on June 17, 2009 at 9:12 am

      If want to ask for advice, fire away. I have no problems with it.

  18. Rob said, on July 2, 2009 at 8:50 pm

    Hi Yaustar,

    I happened across your post on the GameCareerGuide websites and followed your links as I’m going to be following in your footsteps soon by taking the Masters in Hull in September. I wanted to do a bit of snooping really to see what it might be able to grant me!
    I too had a rubbish degree and on all of my interview tests I shone as much as a muddy stone :P Confidence took a battering and I needed some direction as to what path to go down to get stronger. Rambling but I’ve been accepted to start this year so looking forward to it.
    I was just wondering though if you could let me know what to expect with regards to workload? What would I need to read up on between now and then? I know I should really ask on an open day but it’s 5hrs away from where I live so any help you can give would be great! Thanks in advance!
    Rob

    • yaustar said, on July 2, 2009 at 10:38 pm

      The best way to describe the workload is to say that it will keep you occupied but shouldn’t take up all your time. It will ramp up during the second semester. Getting 24 hr access to the lab and some late night takeaways a short walk away helps too ;) .

      Effective C++ will help you get a decent head start on the first semester and (as long as the work is the same) read up on some OpenGL. If you can’t get head of Effective C++, download Thinking in C++ which is a free eBook.

      I have a bigger book list if you want it but I don’t really know your level of experience.

      Good luck!

  19. Dave said, on September 1, 2009 at 10:54 pm

    Hey, I read this article and I found it very interesting. Maybe you can clarify something for me though. and I have a random question.

    You say the CS degree provided more core fundamentals then the game degree. I can see how you learn more fundamentals with the CS degree, but how exactly to you apply it to the world of programming? Personal projects? Or would you take gaming electives in college?

    And my random question is: Where did you live at this time? Apparently location is an important factor in job hunting, especially in the gaming industry?

    • yaustar said, on September 1, 2009 at 11:15 pm

      Any or all of the above. Personal projects, competitions, group projects, etc. Really, whatever takes your fancy.

      I am located in the UK which doesn’t have the same problem that the US has where you have to virtually fly from state to state. The general advice is that if you are just starting out (i.e no industry or industry related experience), you would want to be in the same country as the company you are applying for and in the same state if it is in the US. There are exceptions to this rule where candidates have been flown out at the company’s expense after a successful phone interview.

  20. rakesh said, on September 17, 2009 at 4:30 pm

    WOW its amazing man i am also going on the same pattern as you are thnx for posting it
    NOW I will focus my space that was left in my head to achieve my goal

  21. Naboo said, on November 26, 2009 at 2:59 pm

    You have not broken into the Games Industry…you have not listed what job you are currently doing in the games Industry…if anything you are paying 5K to do a T2G course…loool epic fail to you.

    • yaustar said, on November 26, 2009 at 4:16 pm

      Er.. you have seen my portfolio right? Its in the top right of the this page. In fact, I link it here for you. Portfolio. You find my CV there with a list of games I have worked on, my current and previous roles and the presentations I have given.

      If that wasn’t enough, it will also show the education I have taken which includes a MSc in Games Programming at Hull and does not include a T2G course. In fact, nowhere on the Internet, it has been stated that I am taking T2G course or work with/for them in any way.

      So, “loool epic fail to you”. I suggest next time, you actually read the article.

      Edit: On top of that, you don’t even have the balls to put your actual email address for me to reply back to you.

  22. Steve N. said, on December 3, 2009 at 5:41 pm

    Hey I was wondering if you may have a bit of advice I am 40 years old the foreman of a decorative and illustrative concrete company. I am in college Stevens-Henager in a graphic arts program but I want to gear toward game art so I am looking to change colleges to better pursue my goal. I am looking at a few colleges Full Sail is at the top of my list. I need to continue in an online format for the flexibility with my job, do you have any insights as to the best colleges for a competing market?

  23. bb8905a said, on December 22, 2009 at 1:37 pm

    Hi Yaustar,

    Thanks a lot for putting this out there. Like everyone else has said, very motivating.

    I took a look at your CV, and I’m wondering something.

    First, did you really like the games you developed? NFS and the Harry Potter ones?

    From my perspective of never having worked on a game, it seems like it would be much more enjoyable to work on a game I was passionate about, which would not be NFS or Harry Potter. Was this ever a problem for you? Do you have dreams of working on a specific genre or something?

    Thanks

    • yaustar said, on December 22, 2009 at 2:21 pm

      I agree, you are more likely to do your best work on a project that you were passionate about. In my case, as long as I was improving and/or learning something new, what project I was on didn’t really matter. Saying that, I can think of a few games that I wouldn’t want to work on given the choice.

      NFS was the most enjoyable game I worked on and spent a few nights with the QA guys trying to beat each other’s times :) .

  24. Lucy said, on July 7, 2010 at 5:26 pm

    Hi there.

    You’ve certainly given me a lot of inspiration, and thank you for that! Next year I’m looking to apply to Hull University.. I have a choice of Computer Science with Games Development or Computer Science. I’m more interested in games so I’m swinging towards the Comp Sci with GD course, but I really want to do games programming, can you advise me on the best course to take? I’m thinking of also taking a masters degree after the course which might help me (Msc Games Programming).

    Anything you can advise me on would be great?

    • yaustar said, on July 7, 2010 at 6:30 pm

      The Hull courses are pretty good and to be honest, I don’t know the actual differences between the CS with GD and the vanilla CS course at Hull. If you are planning to do a MSc in Games Programming, then I would take the vanilla CS course so I get the ‘best’ of everything. Also, nothing is stopping you from doing GD in your own time anyway :) . Another course to consider is the one at Derby which is supposed to be very good.

      Good luck.

  25. Jake said, on August 9, 2010 at 5:01 pm

    Hi,

    Just found this blog (?) and I have to say – brilliant read! Some parts of it really ring true with my own experiences, though perhaps for me it’s taken me a little longer to reach the same conclusion: I really want to be involved in writing games. I did originally do a degree in CS at Leeds Uni, but that took me off on a IT career path, running the IT dept for a firm then going on to become Cisco qualified. However, it’s suddenly struck me that I find all this terribly boring and that, getting on a bit (I’m 29 now!), if I don’t do something soon, I may miss my chance to ever work with something I’m really passionate about.

    So I’m looking at taking up a MSc in gaming at a nearby university: Hull, Derby or Sheffield. I think this ought to be my best option as I haven’t done any games programming since the single module I took whilst at uni, plus my programming isn’t exactly up to scratch any more. I also don’t have any acquaintances in the gaming industry. Hull appears to be the most promising so far – the head of the department I spoke to appeared the most friendly and more importantly knowledgeable about the subject.

    I’m interested to hear your opinion on Hull University and its gaming courses. Also, do you think I’m on the right track, or should I be looking for a starter/junior job in the industry instead?

    Thanks in advance :)

    • yaustar said, on August 10, 2010 at 8:46 am

      Hull is really good (barring one or two modules), just make sure you do the MSc and not the MEng. The console development experience does help but you sort thrown into the deep end. Unless you have a portfolio, looking for a start/junior position won’t help much. In your position, I would probably favour the MSc as long as I could afford it.

  26. Rohit said, on August 18, 2010 at 2:58 pm

    Nice article…very inspiring one…thanx for sharing your experience in breaking into the industry :)

  27. CuriousStudent said, on February 8, 2012 at 1:03 am

    Hi im really glad i took the time to find this blog as it’s got some similiarities to what i’m going through the moment, i already decided i want to move away from home to stufdy because of the benefits it will bring me (meet new people, be in a new city, learn life skills) but i’m really stuck between 2 choices.

    The university i’m applying for does a game technology course which i appliced and gotten a conditional offer on but after having a chat with my lecturers (im doing a 2nd year on a software development course Level 3 BTEC) they advised i should aim for a more general software course that will teach me a range of different software topics.

    I’m chinese as well so i know exactly the feeling of trying to convince your parents of choosing a non-traditional course which has made it even harder for me to come to a decision let alone to convince them to let me leave home to study but here are the 2 courses in a bid to see if you can help with my decision since you’re in a position now which i’d like to maybe see myself in and obviously have already been through it:

    http://courses.bournemouth.ac.uk/courses/undergraduate-degree/software-engineering/bsc-hons/129/course_content-course_content/

    http://courses.bournemouth.ac.uk/courses/undergraduate-degree/games-technology/bsc-hons/550/course_content-course_content/

    I’ll be waiting with bated breath for your reply as I’m currently really troubled by my choice and how important is maths for a programmer? does it need to be at degree level? will they teach me slowly? last i checked i managed to get a C in maths on my GCSE and Maths isn’t exactly my strongest point but i’m willing to learn if i’m taught in steady steps.

    I also read being in the games industry is not all its cracked up to be, working long hours with lower pay than other IT jobs and the UK game market suffering slighty in general. Could i get your 2 cents on this also?

    • yaustar said, on February 8, 2012 at 10:56 am

      How important math is is dependent on the area of programming you are interested in. For example, a graphics programmer would need a much better understanding of 3D math then an UI programmer. However, every programmer should have a good grounding in math in areas such as Set Theory, Graph Theory, Boolean algebra, etc.

      Between the two courses listed, there are advantages and disadvantages in both. A straight Computer Science course will be taken more seriously by employers both in and out of the industry, however you won’t necessarily be around your peers and are unlikely to learn about game related areas such as 3D graphics and physics. The Games Technology course looks decent and the placement help is a massive pull. However, it doesn’t to focus enough on programming/Computer Science side. Regardless of which course you take, you have to teach yourself the skills that are missing.

      What you have heard about the games industry is correct. I can (and have in the past) earn more in other industries such as finance software development and the such. Up to 50% to 100% more. Long hours is not unique to the games industry though. I be expecting to do some overtime no matter what job I do. How much is going to vary wildly. Getting a graduate/junior job in the games industry is more difficult now then it has been so you have to up your chances any way you can. Network. Do placements/internships. Work on projects outside of the course that you can show off in a portfolio. Get noticed. Create an online presence.

  28. CuriousStudent said, on February 16, 2012 at 3:26 pm

    Thanks for your prompt reply, My lectuerer’s are convinced i should keep my options open and go for the software course as that covers a wider range of subjects and considering im not 100% sure yet what i want to do in the future i figure that is as good a arguement as any.

    If there was any worry i had now it’d be about staying local to a university that doesn’t have a brilliant reputation for computing or moving to a university that’s known for its ‘centre of excellence’ but if i do that, that requires more money living in another city and dealing with a new life style change.

    I know it isnt related to computing or the video game industry especially but could you share your thoughts on this matter? How hard was it for you to move out? Any advice you could give?

    The Uni fees are £9000 from this year onwards because of the government and I’m not entirely sure what the best option is, I’m trying to make an informed decision based on the information i can gather so if you can give any further guidance, that’d be great, thanks

    • CuriousStudent said, on February 16, 2012 at 3:31 pm

      Also you mentioned i might not be around my peers if i choose the software course, could you iterate on that as im not too sure what you mean by that?

      • yaustar said, on February 17, 2012 at 4:14 pm

        If you choose a games focused course, you are generally going to be around other students that also want to get into the games industry. If you choose a more generic Computer Science course, you are generally not going to be.

    • yaustar said, on February 17, 2012 at 4:13 pm

      “How hard was it for you to move out?”

      Pretty easy, didn’t actually have many problems and I learned to cook properly as well. Living on your own/away from parents is part of the UniversityCollege adventure.

      “Any advice you could give?”

      No. This is a decision that affects you and only you. If it helps, make a decision grid to help weigh your options. http://www.sloperama.com/advice/m70.htm

  29. Destin Bales said, on February 25, 2012 at 1:41 am

    Way to stick with it!

    I’ve put together more info here to help others find their way in: http://www.ineedtomakegames.com is a resource for those passionate about pursuing a career in the games industry.

  30. arbi said, on June 9, 2012 at 10:24 am

    Wow inspiring story. I actually finished a game and simulation programming degree in 2010. However I felt i didn’t get the traditional cs knowledge, so I took courses for 2 years at community college. My mistake was I feared that my knowledge in programming was lacking and therefore i held many non-game programming jobs. I recently applied to two companies and I noticed that I am still not prepared. I decided to review hardcore c++ and 3d math, data structures, stl, sorting algorithms, and how to create my own memory manager before I reapply. I am hoping to reapply in 3 months.

  31. lorans said, on January 3, 2013 at 10:41 pm

    thanks man , iam only in high school but this gave me a new way to think , thanks again

  32. Roy said, on January 19, 2013 at 3:46 am

    Hi I’m an IT engineer. we;ll actually on the verge of that . MY brother asked me a question “What do you want to be?”. I thought about that for some-days. As i was playing Call Of Duty MW3 I thought of joining NSG(Indian SWAT team), nut when i thought about the hardcore training I changed my mind. Then i thought why don’t i become someone who develop games like these. I did my 7th sem project using 3DS MAX to make a small movie. I got the answer to my brother’s question but i cant find the path to get there. could you help me in selecting the course needed for me to get involved in the gaming industry.Oh and I’m 23 years old.
    Thank you

    • yaustar said, on January 19, 2013 at 7:56 pm

      Have you worked out what you want to do in the industry? Do you want to be an 3D modeller or animator? Programmer? Designer? etc? Do you just want to work on war games or games in general?

      • Roy said, on January 20, 2013 at 5:10 am

        Thanks for your reply,
        Like I said I don’t know much about this industry. lets just say I wanna be a designer. And with my limited knowledge I know there are game designer, system design, content design, user interface design, audio design. technical designer, senior designer, junior designer. And in modelling spline,box and poly. I’m stuck with which one to choose.

      • yaustar said, on January 20, 2013 at 4:11 pm

        I can’t help you much in deciding what to do as it is your choice. The best I can do is point you towards some information to help you figure out what to do or what interests. After working this out, you should find choosing a course a lot easier.

        Look at: http://www.creativeskillset.org/games/careers/article_2768_1.asp and http://www.sloperama.com/advice/lesson7.htm

  33. Roy said, on January 19, 2013 at 3:55 am

    One more thing too, is it possible to learn CCNA and 3DS MAX at the same time?. I know its possible but is it a good thing to do?

    • yaustar said, on January 19, 2013 at 7:54 pm

      Define ‘good’? They are unrelated to each other so the real question is why are you considering to do both at the same time in the first place?

      • Roy said, on January 20, 2013 at 5:14 am

        Thanks for your reply,
        What I meant by good was , is it wise to do such thing, like you said, both being entirely in two different direction.

      • yaustar said, on January 20, 2013 at 4:13 pm

        The question still remains, ‘Why are you doing CCNA?’ ‘Why are you learning to use 3DS Max?’ It doesn’t matter that you are learning them at the same time (besides the fact that you may not have enough time to learn both), what matters is why you are doing it in the first place.

      • roy said, on January 21, 2013 at 6:07 am

        Well I mentioned CCNA because CCNA was also an optin for me. I’m bit confused on which to choose since both take to two different direction

      • yaustar said, on January 21, 2013 at 11:09 am

        I can’t choose for you. This has to be your decision. What I can tell you is if you are doing something and you don’t know why you are, then it isn’t good for you.

  34. Ned said, on February 12, 2013 at 12:27 pm

    I’m 14 and would like to look at getting into the gaming industry as a career, what subjects should I really focus on in school to benefit me in Uni/career?

    • yaustar said, on February 12, 2013 at 12:47 pm

      It depends on what career path in the industry you want to go into as it is a diverse, multi-skilled industry. Skillset have a nice intro on the main industry roles http://www.creativeskillset.org/games/careers/profiles/

      For the moment, focus on the subjects that interest you and that you passionate about and by doing that, you should eventually find a role in the industry that is related to that passion. When it comes to A-levels/college, then you need to put a little more thought in the subjects.

      I would also dabble around making games, look at using Unity, GameMaker and the such and try to make something to give you an idea on which part of game developing interests you more.

  35. Peter said, on February 27, 2013 at 8:40 pm

    Great Story! Very inspiring! Your post has shown me where I should be now and what I should be aiming for. Thanks to you I am going to give myself a good ass kicking and get to work :)

  36. Kaitlyn said, on May 1, 2013 at 2:13 pm

    Hey, your story inspires me a lot. Thank you so much! I have about a year working in the game industry, totally love it, though I want to take a bigger step in my career. Thank you again for writing this!!

    • yaustar said, on May 1, 2013 at 7:08 pm

      Thanks for the feedback! How is the games industry in Australia nowadays?


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